Joachim Breitner

Animations in Kaleidogen

Published 2020-03-31 in sections English, Haskell.

A while ago I wrote a little game (or toy) called Kaleidogen. It is a relatively contemplative game where, starting from just unicolored disks, you combine abstract circular patterns to breed more interesting patterns. See my FARM 2019 talk for more details, or check out the source repository.

It has mostly been quiet with this game, but I finally got around to add a little bit of animation: When you have bred one of these patterns, you can animate its genesis, from nothing to a complex patterns, as you can see in this screencast:

By the way: I am looking for collaborators who help me to get this into the Play Store properly, so let me know if you want to play around with Haskell, Android, Nix, OpenGL and cross-compilation.


Have something to say? You can post a comment by sending an e-Mail to me at <>, and I will include it here.